Devine, James and Hodges, Steve and Ball, Thomas and Moskal, Michał and de Halleux, Peli and D'amone, Gabriele and Gakure, David and Finney, Joe and Underwood, Lorraine and Hartley, Kobi and Oppenheim, Matthew and Kos, Paul (2024) Plug-and-play Physical Computing and Device Prototyping with Jacdac. GetMobile, 28 (2). pp. 38-43.
2024-07-22_GetMobile_Jacdac_AAM.pdf - Accepted Version
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Abstract
Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.