Yan, Jeff and Randell, Brian (2009) An investigation of cheating in online games. IEEE Security and Privacy Magazine, 7 (3): 5054908. pp. 37-44. ISSN 1540-7993
Full text not available from this repository.Abstract
Cheating is rampant in current gameplay on the Internet. However, it isn't as well understood as we might expect. The authors summarize the various known methods of cheating and define a taxonomy of online game cheating with respect to the underlying vulnerability, consequence, and cheating principal. This taxonomy provides a systematic introduction to the characteristics of cheats in online games and how they can arise. Although cheating in online games is largely due to various security failures, the four traditional aspects of securityconfidentiality, integrity, availability, and authenticityare insufficient to explain it. Instead, fairness becomes a vital additional aspect, and its enforcement provides a convincing perspective for understanding security techniques' role in developing and operating online games.