Salinas, Lara and Coulton, Paul and Dunn, Nick (2015) Using game design as a frame for evaluating experiences in hybrid digital/physical spaces. Architecture and Culture. ISSN 2050-7828 (In Press)
Full text not available from this repository.Abstract
In this paper we explore the perceptions of public and private information spaces through the creation of a novel experience, known as Chattr, whereby a physical public space was created within which people’s conversations and actions were subject to some of the rules that would normally apply to interactions taking place in online social networks. We consider people’s experience of Chattr at two different venues, and use games design as a lens to evaluate these hybrid experiences. This games lens frames Chattr as a system whose formal structure is governed by rules operating at three levels; constitutive, operational and implicit, and helps identify how differences in each venue altered the nature of the experience. We believe using games as a way of framing physical/digital spaces helps the complexity of our interactions in such spaces be better understood by revealing how digital and physical rules affect our behavior.