Correia, Nuno and Romero, Luis and Santiago, Jorge and Jegers, Kalle and Wiberg, Mikael and Paulos, Eric and Wechsler, Robert and Weiss, Frieder and McCaffery, Duncan and Finney, Joseph and Schmid, Stefan and Scott, Andrew and Lock, Simon and Sheridan, Jennifer G. and Lindsay, Adam T. and Kember, Stewart and Phillips, Peter and Allanson, Jen (2004) Gaming, fine art, and familiar strangers. IEEE Pervasive Computing, 3 (1). pp. 35-37. ISSN 1536-1268
Full text not available from this repository.Abstract
For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").