Wang, Haopeng and Weidner, Florian and Abdrabou, Yasmeen and Pfeuffer, Ken and Gellersen, Hans (2025) HeadDepth : Gaze Raycasting with Head Pitch for Depth Control. In: 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) :. IEEE, pp. 370-380. ISBN 9798331587628
HeadDepth_ISMAR_1_.pdf - Accepted Version
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Abstract
Gaze is fast and intuitive for raycasting, but lacks a way to control depth for input in 3D. We propose HeadDepth to augment gaze with vertical head rotation (pitch) to control depth along the line of sight, and investigate three pitch-to-depth mappings: Relative maps pitch velocity to changes in depth; EdgeGain adds dynamic gain dependent at eccentric gaze angles; and PingPong provides an absolute back-and-forth mapping that repeats at different pitch angles. HeadDepth is not as fast as controller-based RayCursor but has the advantage of being hands-free. In a user study, all three variants proved effective for 3D positioning; PingPong required least effort and EdgeGain was least affected by differences in tasks. Eye-head coordination and task had a significant effect, as head movements in support of gaze can affect depth control synergistically or antagonistically. Our results have significance beyond HeadDepth as they generalize to any interaction where head rotational input concurs with gaze fixation on visual feedback. Interaction designs may benefit from dynamic adjustment to eye-in-head angle to prevent discomfort and maintain objects within the user's field of view.
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