Design Principles and Challenges for Gaze + Pinch Interaction in XR

Pfeuffer, Ken and Gellersen, Hans and Gonzalez-Franco, Mar (2024) Design Principles and Challenges for Gaze + Pinch Interaction in XR. IEEE Computer Graphics and Applications, 44 (3). pp. 74-81. ISSN 0272-1716

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Abstract

For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the release of the Apple Vision Pro, a novel interaction paradigm is now widely available where users seamlessly navigate content through the combined use of their eyes and hands. However, blending these modalities poses unique design challenges due to their dynamic nature and the absence of established principles and standards. In this article, we present five design principles and issues for the Gaze + Pinch interaction technique, informed by eye-hand research in the human–computer interaction field. The design principles encompass mechanisms like division of labor and minimalistic timing, which are crucial for usability, alongside enhancements for the manipulation of objects, indirect interactions, and drag & drop. Whether in design, technology, or research domains, this exploration offers valuable perspectives for navigating the evolving landscape of 3-D interaction.

Item Type:
Journal Article
Journal or Publication Title:
IEEE Computer Graphics and Applications
Uncontrolled Keywords:
Research Output Funding/no_not_funded
Subjects:
?? no - not fundedcomputer graphics and computer-aided designsoftware ??
ID Code:
223408
Deposited By:
Deposited On:
27 Aug 2024 10:50
Refereed?:
No
Published?:
Published
Last Modified:
15 Oct 2024 00:29