Gaze on the Go : Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

Manakhov, Pavel and Sidenmark, Ludwig and Pfeuffer, Ken and Gellersen, Hans (2024) Gaze on the Go : Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. In: Proceedings of the CHI Conference on Human Factors in Computing Systems :. CHI '24 . Association for Computing Machinery (ACM), New York. ISBN 9798400703300

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Abstract

Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse how visual acquisition and tracking of targets presented in a head-mounted display is affected by the user moving linearly at walking and jogging paces. We study four reference frames in which targets can be presented: Head and World where targets are affixed relative to the head and environment, respectively; HeadDelay where targets are presented in the head coordinate system but follow head movement with a delay, and novel Path where targets remain at fixed distance in front of the user, in the direction of their movement. Results of our study in virtual reality demonstrate that the more stable the target is relative to the environment, the faster and more precise it can be fixated. The results have practical significance as head-mounted displays enable interaction during mobility, and in particular when eye tracking is considered as input.

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
Research Output Funding/yes_externally_funded
Subjects:
?? ui placementextended realityeye trackinggaze interactionphysical locomotionreference framesspatial uisyes - externally funded ??
ID Code:
222891
Deposited By:
Deposited On:
26 Nov 2024 15:40
Refereed?:
Yes
Published?:
Published
Last Modified:
21 Dec 2024 01:16