TangibleTouch:A Toolkit for Designing Surface-based Gestures for Tangible Interfaces

Potts, Dominic and Dabravalskis, Martynas and Houben, Steven (2022) TangibleTouch:A Toolkit for Designing Surface-based Gestures for Tangible Interfaces. In: TEI'22. ACM, New York, pp. 1-14. ISBN 9781450391474

[thumbnail of TEI_TangibleTouch_Pictorial]
Text (TEI_TangibleTouch_Pictorial)
TEI_TangibleTouch.pdf - Accepted Version
Available under License Creative Commons Attribution-NonCommercial.

Download (6MB)


This pictorial introduces TangibleTouch, a toolkit to design and build interactive tangible cubes using capacitive sensing. This toolkit enables designers to quickly prototype and explore tangible cubes with exchangeable capacitive panels that allows touch-based gestures and interactions that can be used for tangible input in VR, AR, or physical computing. We introduce a design space for TangibleTouch, and present the technical implementation, fabrication approaches, and software support for designers. We evaluate our toolkit by demonstrating its use and application for 3 different case studies: a media controller, a platform game, and a 3D model inspection tool. The contribution of our work is a novel toolkit method for constructing and fabricating a cube-based interactive tangible user interface.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
© ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction February 2022 http://doi.acm.org/10.1145/3490149.3502263
ID Code:
Deposited By:
Deposited On:
23 Nov 2021 15:20
Last Modified:
18 Sep 2023 02:47