Logibot : Investigating Engagement and Development of Computational Thinking Through Virtual Reality

Sims, Rob and Rutherford, Nathan and Sukumaran, Prashanthy and Yotov, Nikola and Karnik, Abe and Smith, Thomas (2021) Logibot : Investigating Engagement and Development of Computational Thinking Through Virtual Reality. In: 2021 7th International Conference of the Immersive Learning Research Network (iLRN) :. 2021 7th International Conference of the Immersive Learning Research Network (iLRN) . IEEE. ISBN 9781734899528

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Abstract

In this study we assess the effects of teaching fundamental programming concepts through a virtual reality (VR) block-based programming application and its impact on engagement. As a comparison study, participants played an existing desktop-based game (LightBot) and the developed VR game (LogiBot) covering similar gameplay mechanics and blockbased programming. Initial results indicate that traditional desktop applications are currently more engaging than VR for teaching programming. We thus identify the need for careful design of interaction methods to support ease of use and reward factors to promote engagement in VR-based learning applications beyond the initial wow-factor.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
©2021 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Subjects:
?? virtual realityengagementeducationvisual programming ??
ID Code:
154720
Deposited By:
Deposited On:
18 Jun 2021 09:57
Refereed?:
Yes
Published?:
Published
Last Modified:
23 Feb 2024 01:44