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Conference code: 158162 Export Date: 2 April 2020 Correspondence Address: Akmal, H.; Lancaster Institute for the Contemporary Arts, Lancaster UniversityUnited Kingdom; email: h.a.akmal@lancaster.ac.uk References: Lindley, J., Coulton, P., Cooper, R., Why the Internet of Things needs Object Orientated Ontology (2017) The Design Journal, 20, pp. S2846-S2857; Clarke, A.C., Hazards of prophecy: The failure of imagination (1962) Profiles of the Future, , in Harper & Row; Lindley, J., Coulton, P., (2017) On the Internet No Everybody Knows You'Re A Whatchamacallit (or A Thing); Akmal, H., Coulton, P., Using heterotopias to characterise interactions in physical/digital spaces (2018) Proceedings of DRS2018 Limerick' Design Research Society 2018 Catalyst, pp. 269-278; Fogg, B.J., (2002) Persuasive Technology: Using Computers to Change What We Think and Do' Ubiquity, 2002, p. 5. , December); Deterding, S., Sicart, M., Nacke, L., Gamification. Using Game-design Elements in Non-gaming Contexts (2011) CHI'11 Extended Abstracts on Human Factors in Computing Systems, pp. 2425-2428. , in ACM; Coulton, P., The role of game design in addressing behavioural change (2015) Proceedings of EAD 2015 the Value of Design Research' 11th European Academy of Design Conference; Buchanan, R., Declaration by design: Rhetoric, argument, and demonstration in design practice (1985) Design Issues, pp. 4-22; Bogost, I., (2007) Persuasive Games: The Expressive Power of Videogames, , MIT Press; Levitt, S.D., Dubner, S.J., (2014) Freakonomics; Tanenbaum, J.G., Antle, A.N., Robinson, J., Three perspectives on behavior change for serious games (2013) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 3389-3392. , in ACM; Gaver, W., What should we expect from research through design? (2012) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 937-946. , in ACM; Akmal, H., Coulton, P., Research through board game design (2019) Proceedings of RTD 2019: Method & Critique' (RTD, , in Upcoming Publication; Mortier, R., Zhao, J., Crowcroft, J., Personal data management with the databox: What's inside the box? (2016) Proceedings of the 2016 ACM Workshop on Cloud-Assisted Networking, pp. 49-54. , in ACM; Soekarjo, M., van Oostendorp, H., Measuring effectiveness of persuasive games using an informative control condition (2015) International Journal of Serious Games, 2 (2), pp. 37-56; Mariani, I., Meaningful negative experiences within games for social change (2016) Designing and Analysing Games as Persuasive Communication Systems, , PhD Thesis, Italy; Grace, L.D., A topographical study of persuasive play in digital games (2012) Proceeding of the 16th International Academic MindTrek Conference, pp. 77-82. , in ACM; Antle, A.N., Robinson, J., (2011) Procedural Rhetoric Meets Emergent Dialogue: Interdisciplinary Perspectives on Persuasion and Behavior Change in Serious Games for Sustainability; Coughlan, T., Brown, M., Mortier, R., Exploring acceptance and consequences of the internet of things in the home (2012) Green Computing and Communications (GreenCom), 2012 IEEE International Conference on', pp. 148-155. , in IEEE