Excavating an Infinite Universe:No Man’s Sky, Xeno-archaeology and the Ontological Haunting of Cycle Narratives

Dodd, Kerry (2018) Excavating an Infinite Universe:No Man’s Sky, Xeno-archaeology and the Ontological Haunting of Cycle Narratives. In: Gaming the Gothic, 2018-04-13, Sheffield.

Full text not available from this repository.

Abstract

Archaeological ruins within video games offer a didactic paradigm to convey a narrative ‘past’ while allowing players to interface with the material world. Hello Games’ No Man’s Sky (2016) positions the player’s avatar as a form of xeno-archaeologist explorer, who is required to seek out ruins, monoliths and Atlas stations if they wish to deduce the game’s central narrative. Awakening on an unknown planet, the player assumes the role of a ‘traveller’ who is dialectically encouraged to treat the universe as a sandbox to explore. In their quest to reach the centre of the universe, each visited planet becomes a resource of objects to mine and re-fashion, offering little insight to the history of these locations. Although containing over eighteen quintillion planets, the player only encounters other NPC ‘travellers’ through their graves or holographic communication. The further reveal that each character is merely participating in another cycle of a simulated universe constructs a sense of ontological haunting as the apparent repetition manifests through system glitches. This paper will argue that No Man’s Sky incorporates xeno-archaeology and terraforming as a paradigm of object manipulation, in which the seeming absence of archaeological identity is built on a foundation of simulated Gothic spectrality.

Item Type:
Contribution to Conference (Paper)
Journal or Publication Title:
Gaming the Gothic
ID Code:
128910
Deposited By:
Deposited On:
12 Nov 2018 10:12
Refereed?:
No
Published?:
Published
Last Modified:
22 Nov 2022 14:31