Coulton, Paul and Edwards, Reuben and Clemson, Helen (2007) S60 Programming: A Tutorial Guide. Wiley and Symbian Press. ISBN 978-0-470-02765-3Full text not available from this repository.
Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Departments:||Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts|
Faculty of Science and Technology > School of Computing & Communications
Faculty of Science and Technology > Engineering
|Deposited By:||Dr Paul Coulton|
|Deposited On:||18 Dec 2008 13:58|
|Last Modified:||19 Apr 2016 01:12|
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