Items where Author is "Gilleade, Kiel"

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Number of items: 9.

Walkerdine, J. and Hughes, D. and Rayson, P. and Simms, J. and Gilleade, Kiel and Mariani, J. and Sommerville, I. (2008) A framework for P2P application development. Computer Communications, 31 (2). pp. 387-401.

Villar, Nicolas and Gilleade, Kiel and Ramduny-Ellis, Devina and Gellersen, Hans (2007) The VoodooIO Gaming Kit : a real-time adaptable gaming controller. Computers in Entertainment (CIE), 5 (3).

Villar, Nicolas and Gilleade, Kiel and Ramduny-Ellis, Devina and Gellersen, Hans (2006) VoodooIO Gaming Kit: A real-time adaptable gaming controller. In: ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology :. ACM, Hollywood, USA (Best Paper Award).

Hughes, Daniel and Gilleade, Kiel and Walkerdine, J. (2005) Exploiting P2P in the Creation of Game Worlds. In: Third International Game Design and Technology Workshop and Conference 2005, 1900-01-01.

Gilleade, Kiel and Dix, Alan and Allanson, Jen (2005) Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: DiGRA 2005: Changing Views – Worlds in Play., 1900-01-01.

Dix, Alan and Gilleade, Kiel and Ghazali, Masitah and Sheridan, Jennifer and Lock, Simon and Holt, Jane (2005) Dark Lancaster. In: ABUSE: the dark side of human-computer interaction Workshop, 1900-01-01.

Gilleade, Kiel and Dix, Alan (2004) Using Frustration in the Design of Adaptive Videogames. In: ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 1900-01-01.

Gilleade, Kiel and Sheridan, Jennifer and Allanson, J. (2003) Liquid: Designing a Universal Sensor Interface for Ubiquitous Computing. Working Paper. UNSPECIFIED. (Unpublished)

Gilleade, Kiel and Allanson, J. (2003) A Toolkit for Exploring Affective Interface Adaptation in Videogames. In: HCI International 2003, 1900-01-01.

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