Items where Author is "Burnett, Dan"
Gorkovenko, Katerina and Burnett, Dan and Thorp, James and Richards, Daniel and Murray-Rust, Dave (2020) Exploring the future of data-driven product design. In: CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems :. ACM, New York, pp. 1-14. ISBN 9781450367080
Gorkovenko, Katerina and Murray-Rust, Dave and Burnett, Dan and Thorp, James and Richards, Daniel (2019) Supporting Real-Time Contextual Inquiry through Sensor Data. In: EPIC 2019, 2019-11-09 - 2019-11-12, Rhode Island School of Design.
Burnett, Dan and Thorp, James and Richards, Daniel and Gorkovenko, Katerina and Murray-Rust, Dave (2019) Digital Twins as a Resource for Design Research. In: PerDis '19 Proceedings of the 8th ACM International Symposium on Pervasive Displays :. ACM, New York. ISBN 9781450367516
Gullick, David and Burnett, Dan and Coulton, Paul (2016) Visual abstraction for games on large public displays. In: Proceedings of 8th International Conference on Intelligent Technologies for Interactive Entertainment :. Springer.
Coulton, Paul and Burnett, Dan and Gradinar, Adrian Ioan (2016) Games as speculative design : allowing players to consider alternate presents and plausible futures. In: Proceedings of Design Research Society Conference 2016 :. Proceedings of DRS 2016 . Design Research Society, GBR, pp. 1609-1626.
Gradinar, Adrian and Burnett, Dan and Coulton, Paul and Forrester, Ian and Watkins, Matt and Scutt, Tom and Murphy, Emma (2015) Perceptive media : adaptive storytelling for digital broadcast. In: Human-Computer Interaction – INTERACT 2015 : 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV. Lecture Notes in Computer Science . Springer, DEU, pp. 586-589. ISBN 9783319227221
Burnett, Dan and Gradinar, Adrian and Porter, Joel and Stead, Michael and Coulton, Paul and Forrester, Ian (2015) Physical playlist : bringing back the mix-tape. In: Human-Computer Interaction – INTERACT 2015 : 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV. Lecture Notes in Computer Science . Springer, DEU, pp. 72-78. ISBN 9783319227221
Gazzard, Alison and Lochrie, Mark and Gradinar, Adrian and Coulton, Paul and Burnett, Dan and Kershaw, Daniel (2014) From the board to the streets : a case study of Local Property Trader. ToDIGRA, 1 (3). ISSN 2328-9414
Coulton, Paul and Burnett, Dan and Gradinar, Adrian and Gullick, David and Murphy, Emma (2014) Game design in an Internet of Things. ToDIGRA, 1 (3). 0-0. ISSN 2328-9414
Coulton, Paul and Jacobs, Rachel and Burnett, Dan and Gradinar, Adrian and Watkins, Matt and Howarth, Candice (2014) Designing data driven persuasive games to address wicked problems such as climate change. In: AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services :. ACM, FIN, pp. 185-191. ISBN 9781450330060
Burnett, Dan and Coulton, Paul and Murphy, Emma and Race, Nicholas (2014) Designing Mobile Augmented Reality interfaces for locative games and playful experiences. In: Proceedings of Digital Games Research Conference 2014 :. Digital Games Research Association - DiGRA, USA.
Coulton, Paul and Race, Nicholas and Burnett, Dan (2013) Scarecrows, robots and time machines. In: DE 2013: Open Digital, 2013-11-04 - 2013-11-06, Media City.
Lochrie, Mark and Burnett, Dan and Coulton, Paul (2013) Using NFC Check-ins to Crowd curate Music Preferences. In: Proceedings of 5th International Workshop on Near Field Communication :. UNSPECIFIED, CHE.