Design fiction:anticipating adoption

Coulton, Paul and Lindley, Joseph Galen (2017) Design fiction:anticipating adoption. IEEE Pervasive Computing, 16 (1). pp. 43-47. ISSN 1536-1268

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When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we’d be derided or praised. The paper presented a fictional account of the Game of Drones research project, which never actually happened. While it might be surprising to some that such a paper passed review and was accepted, it’s important to understand that the intent behind the paper wasn’t subversive; rather, we wanted to produce new knowledge. The purpose of the Game of Drones project was dual to explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method. Here, we highlight the enormous potential of design fiction by covering both how drones helped us develop a design fiction, and how design fiction helped us highlight wider issues related to the design of a drone-based system.

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IEEE Pervasive Computing
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24 Nov 2016 11:38
Last Modified:
19 Sep 2023 01:40