Coulton, Paul and Lindley, Joseph Galen (2017) Design fiction : anticipating adoption. IEEE Pervasive Computing, 16 (1). pp. 43-47. ISSN 1536-1268
Design_Fiction_Anticipating_Adoption_submitted_.pdf - Accepted Version
Available under License Creative Commons Attribution-NonCommercial.
Download (2MB)
Abstract
When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we’d be derided or praised. The paper presented a fictional account of the Game of Drones research project, which never actually happened. While it might be surprising to some that such a paper passed review and was accepted, it’s important to understand that the intent behind the paper wasn’t subversive; rather, we wanted to produce new knowledge. The purpose of the Game of Drones project was dual to explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method. Here, we highlight the enormous potential of design fiction by covering both how drones helped us develop a design fiction, and how design fiction helped us highlight wider issues related to the design of a drone-based system.