Games as speculative design:allowing players to consider alternate presents and plausible futures

Coulton, Paul and Burnett, Dan and Gradinar, Adrian Ioan (2016) Games as speculative design:allowing players to consider alternate presents and plausible futures. In: Proceedings of Design Research Society Conference 2016. Proceedings of DRS 2016 . Design Research Society, GBR, pp. 1609-1626.

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Abstract

As games are inherently about exploring alternative worlds this paper proposes the utilisation of games as a medium for speculative design through which players can explore scenarios that represent plausible alternative presents and speculative futures The paper reviews futures orientated design practices such as Design Fiction, Speculative Design, and Critical Design alongside complimentary research areas in games studies such as Critical Play, Persuasive Games, and Procedural Rhetoric to create a frame for using games as speculative design practice. The aim of this design frame is to create debate and facilitate productive future practice through which designers can develop games that encourage user reflection by enabling players to reflect upon the complex challenges the world now faces.

Item Type:
Contribution in Book/Report/Proceedings
Subjects:
ID Code:
78561
Deposited By:
Deposited On:
08 Mar 2016 09:26
Refereed?:
Yes
Published?:
Published
Last Modified:
29 Mar 2020 00:22