Playing with the artworks:engaging with art through an augmented reality game

Čopič Pucihar, Klen and Kljun, Matjaz and Coulton, Paul (2016) Playing with the artworks:engaging with art through an augmented reality game. In: CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, USA, pp. 1842-1848. ISBN 9781450340823

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Abstract

In the majority of cases our experiences of artworks in galleries and museums is as passive observers. While this is widely accepted practice in terms of preserving the artworks it limits the engagement potential with younger visitors. In this paper we present a way of using augmented reality (AR) technology to create engaging and personal art experience for such an audience. To achieve this, we built a prototype for a treasure hunt style game where players colour a contour drawing not knowing what exactly they are colouring. However, they are told that if this coloured drawing is placed correctly, it should wrap around a 3D object (statue) or overlay a 2D canvas (picture) somewhere in the gallery. In the paper we present an evaluation of the augmented colouring aspect of the proposed game with nine K-6 children.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
© The Authors, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892322
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ID Code:
78196
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Deposited On:
10 Feb 2016 16:26
Refereed?:
Yes
Published?:
Published
Last Modified:
24 Oct 2020 07:36