Gaze-supported gaming:MAGIC techniques for first person shooters

Velloso, Eduardo and Fleming, Amy and Alexander, Jason and Gellersen, Hans (2015) Gaze-supported gaming:MAGIC techniques for first person shooters. In: CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, New York, pp. 343-347. ISBN 9781450334662

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Abstract

MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
© ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play http://dx.doi.org/10.1145/2793107.2793137
ID Code:
77353
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Deposited On:
29 Jan 2016 13:22
Refereed?:
Yes
Published?:
Published
Last Modified:
26 Sep 2020 06:56