Shape Display Shader Language (SDSL) : a new programming model for shape changing displays

Weichel, Christian and Alexander, Jason and Hardy, John (2015) Shape Display Shader Language (SDSL) : a new programming model for shape changing displays. In: CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems :. ACM, New York, pp. 1121-1126. ISBN 9781450331463

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Abstract

Shape-changing displays' dynamic physical affordances have inspired a range of novel hardware designs to support new types of interaction. Despite rapid technological progress, the community lacks a common programming model for developing applications for these visually and physically-dynamic display surfaces. This results in complex, hardware-specific, custom-code that requires significant development effort and prevents researchers from easily building on and sharing their applications across hardware platforms. As a first attempt to address these issues we introduce SDSL, a Shape-Display Shader Language for easily programming shape-changing displays in a hardware-independent manner. We introduce the (graphics-derived) pipeline model of SDSL, an open-source implementation that includes a compiler, runtime, IDE, debugger, and simulator, and show demonstrator applications running on two shape-changing hardware setups.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
77349
Deposited By:
Deposited On:
22 Dec 2015 14:24
Refereed?:
Yes
Published?:
Published
Last Modified:
16 Jul 2024 03:43