EyePlay:applications for gaze in games

Turner, Jayson and Velloso, Eduardo and Gellersen, Hans and Sundstedt, Veronica (2014) EyePlay:applications for gaze in games. In: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. ACM, New York, NY, USA, pp. 465-468. ISBN 9781450330145

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Abstract

What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.

Item Type:
Contribution in Book/Report/Proceedings
Subjects:
ID Code:
71655
Deposited By:
Deposited On:
10 Nov 2014 09:33
Refereed?:
Yes
Published?:
Published
Last Modified:
17 Jun 2020 09:23