Contact-view:a magic-lens paradigm designed to solve the dual-view problem

Čopič Pucihar, Klen and Coulton, Paul (2014) Contact-view:a magic-lens paradigm designed to solve the dual-view problem. In: Proceedings of International Symposium on Mixed and Augmented Reality 2014. IEEE, DEU, pp. 297-298. ISBN 9781479961849

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Typically handheld AR systems utilize a single back-facing camera and the screen in order to implement device transparency. This creates the dual-view problem a consequence of virtual transparency which does not match true transparency—what the user would see looking through a transparent glass pane. The dual-view problem affects usability of handheld AR systems and is commonly addressed though user-perspective rendering solutions. Whilst such approach produces promising results, the complexity of implementing user-perspective rendering and the fact it does not solve all sources that produce the dual-view problem, means it only ever addresses part of the problem. This paper seeks to create a more complete solution for the dual-view problem that will be applicable to readily available handheld-device. We pursue this goal by designing, implementing and evaluating a novel interaction paradigm we call ‘contact-view’. By utilizing the back and front-facing camera and the environment base-plane texture—predefined or incrementally created on the fly, we enable placing the device directly on top of the base-plane. As long as the position of the phone in relation to the base-plane is known, appropriate segment of the occluded base-plane can be rendered on the device screen, result of which is transparency in which dual-view problem is eliminated.

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28 Aug 2014 15:09
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20 Sep 2023 02:19