Gimmicks, geeks and gut:challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

Coulton, Paul and Murphy, Emma (2014) Gimmicks, geeks and gut:challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality. In: Digital Research in the Humanities and Art Conference 2014, 2014-08-312014-09-03, University of Grenwich.

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Abstract

In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. Using a research through design approach to create a Mobile Augmented Reality to not only explore ways to enhance audience engagement with the arts but also to the implications of including the views of the gallery and the artists in all stages of the development process.

Item Type: Contribution to Conference (Paper)
Journal or Publication Title: Digital Research in the Humanities and Art Conference 2014
Subjects:
Departments: Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
ID Code: 70465
Deposited By: ep_importer_pure
Deposited On: 21 Aug 2014 08:39
Refereed?: Yes
Published?: Published
Last Modified: 26 Feb 2020 00:53
URI: https://eprints.lancs.ac.uk/id/eprint/70465

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