Wicked persuasion : a designerly approach

Knowles, Brandin and Coulton, Paul and Lochrie, Mark and Whittle, Jon (2014) Wicked persuasion : a designerly approach. In: Persuasive Technology : 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings. Lecture Notes in Computer Science . Springer, Berlin, pp. 137-142. ISBN 9783319071268

Full text not available from this repository.

Abstract

Persuasive computing has tended to be applied toward the promotion of minor behavior change in the direction of easily understood and uncontroversial goals. The approaches used for achieving success in these cases may not make sense, however, when designing for so called `wicked problems'. We argue that wicked problems can be effectively addressed through persuasive means, but that the development of systems for this purpose is better suited to a `designerly' (as opposed to engineering or experimental psychology) approach. We detail the development of our thought process in designing for our own chosen wicked problem as inspiration for future persuasive computing for various other wicked problems.

Item Type:
Contribution in Book/Report/Proceedings
Subjects:
?? persuasionpersuasive gamesinteraction designwicked problemsrhetoric ??
ID Code:
69373
Deposited By:
Deposited On:
07 May 2014 10:27
Refereed?:
Yes
Published?:
Published
Last Modified:
16 Jul 2024 03:19