Greitemeyer, Tobias and McLatchie, Neil Marvin (2011) Denying humanness to others : a newly discovered mechanism by which violent video games increase aggressive behavior. Psychological Science, 22 (5). pp. 659-665. ISSN 0956-7976
Full text not available from this repository.Abstract
Past research has provided abundant evidence that playing violent video games increases aggressive behavior. So far, these effects have been explained mainly as the result of priming existing knowledge structures. The research reported here examined the role of denying humanness to other people in accounting for the effect that playing a violent video game has on aggressive behavior. In two experiments, we found that playing violent video games increased dehumanization, which in turn evoked aggressive behavior. Thus, it appears that video-game-induced aggressive behavior is triggered when victimizers perceive the victim to be less human.