Providing both physical and perceived affordances using physical games pieces on touch based tablets

Burnett, Daniel and Coulton, Paul and Lewis, Adam (2012) Providing both physical and perceived affordances using physical games pieces on touch based tablets. In: IE '12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System. ACM Press, New York. ISBN 9781450314107

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Abstract

Whilst capacitive touch screen phones and tablets, such as the iPhone and iPad, are increasingly becoming one of the main forms of gaming platform, the nature of the touch interface and the lack of physical feedback are seen as limitations. In this research we investigate how physical game pieces can be used to augment tablet games to provide both physical and perceived affordance through direct tangible interaction. After devising a scheme for the creation of such games pieces that can support both static and dynamic interaction, the concept is demonstrated through the creation of an air hockey game that uses an iPad as the table and is played with physical air hockey mallets that interact with the iPad surface and a virtual puck. Not only are the physical hockey mallets perceived to add considerably to the enjoyment of the game, such game pieces can be easily created using 3D printing and conductive cloth to provide a range of functionality

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
/dk/atira/pure/researchoutput/libraryofcongress/qa75
Subjects:
ID Code:
56216
Deposited By:
Deposited On:
26 Jul 2012 12:26
Refereed?:
Yes
Published?:
Published
Last Modified:
01 Jan 2020 05:32