Lessons Learned Implementing an Educational System in Second Life

Clavering, Richard Stephen and Nicols, Andrew Robert (2007) Lessons Learned Implementing an Educational System in Second Life. In: Proceedings of HCI 2007 :. People and Computers, 2 . ACM Press, New York, NY, USA, pp. 19-22. ISBN 978-1-902505-95-4

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Abstract

Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard platforms and input devices. Given a broad design brief for a nine-week masters student project of using Second Life for education, we explored a range of potential ways of using the environment, and designed and implemented a 3D turtle-graphics system. In this paper we present our findings together with a reflection on both the constraints that Second Life places on the range of educational uses worth pursuing, and the specific issues likely to be faced by researchers creating other such systems.

Item Type:
Contribution in Book/Report/Proceedings
Subjects:
?? second life, virtual learning environment, education, collaborative virtual environments, virtual reality, teaching ??
ID Code:
50193
Deposited By:
Deposited On:
03 Oct 2011 10:37
Refereed?:
Yes
Published?:
Published
Last Modified:
18 Sep 2024 15:25