Participatory Game Design to Engage a Digitally Excluded Community

Lochrie, Mark Ian and Coulton, Paul and Wilson, Andrew (2011) Participatory Game Design to Engage a Digitally Excluded Community. In: 5th DiGRA : Think Design Play :. UNSPECIFIED, NLD.

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Abstract

This paper explores issues around using a Participatory Design of a Location Based Game (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
/dk/atira/pure/core/keywords/computingcommunicationsandict
Subjects:
?? computing, communications and ictdesignqa75 electronic computers. computer science ??
ID Code:
49878
Deposited By:
Deposited On:
20 Sep 2011 09:13
Refereed?:
Yes
Published?:
Published
Last Modified:
25 Nov 2024 01:55