The Treatment of Phantom Limb Pain Using Immersive Virtual Reality : Three Case Studies.

Murray, Craig and Pettifer, Stephen and Howard, Toby and Patchick, Emma and Caillette, Fabrice and Kulkarni, Jai and Bamford, Candy (2007) The Treatment of Phantom Limb Pain Using Immersive Virtual Reality : Three Case Studies. Disability and Rehabilitation, 29 (18). pp. 1465-1469. ISSN 0963-8288

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Purpose: This paper describes the design and implementation of a case-study based investigation using immersive virtual reality as a treatment for phantom limb pain. Method: Three participants who experienced phantom limb pain (two with an upper-limb amputation, and one with a lower-limb amputation) took part in between 2-5 Immersive Virtual Reality (IVR) sessions over a three week period. The movements of participants’ anatomical limbs were transposed into the movements of a virtual limb, presented in the phenomenal space of their phantom limb. Results: Preliminary qualitative findings are reported here to assess proof of principle for this IVR equipment. All participants reported the transferral of sensations into the muscles and joints of the phantom limb, and all participants reported a decrease in phantom pain during at least one of the sessions. The authors suggest the need for further research using control trials.

Item Type:
Journal Article
Journal or Publication Title:
Disability and Rehabilitation
Additional Information:
The final, definitive version of this article has been published in the Journal, Disability & Rehabilitation, 29 (18), 2007, © Informa Plc
Uncontrolled Keywords:
?? rehabilitationr medicine (general) ??
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Deposited On:
16 Mar 2009 10:15
Last Modified:
28 Nov 2023 11:06