Lee, Hock Siang (2025) [DC] Gaze-Based Viewport Control in VR. In: 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) :. IEEE. ISBN 9798331525637
_IEEEVR25_2024_11_25_DC_Gaze_based_Viewport_Control_in_VR_1_.pdf - Accepted Version
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Abstract
Head-Mounted Displays (HMD) allow users to explore Virtual Reality (VR) environments via extensive head and body movements. In this work, we introduce novel gaze-based techniques for viewport control. These allow users to explore VR environments without moving their head, body, or hands, nor need to use any external controllers other than an eye-tracker. The techniques have been evaluated and compared against traditional alternatives in an abstract study and a video-watching study - demonstrating comparable performance, task load, cybersickness, and user preference. Future research seeks to improve its applicability in a variety of real-world settings, necessitating investigations into how it affects hand-eye coordination and its impact on interactions and interface design. Combined, these should address the need for more accessible and ergonomic exploration methods in VR, particularly for users with limited mobility or those in confined spaces.
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