MindtheCraft Co : The Corporate Sustainability Videogame

Savva, Rafael (2026) MindtheCraft Co : The Corporate Sustainability Videogame. In: How to Apply Game-Based Learning in Legal Education :. How To Guides . Edward Elgar, Cheltenham. ISBN 9781035349630 (In Press)

Full text not available from this repository.

Abstract

This chapter presents the author’s use of game-based learning to teach the law regulating corporate governance that relates to the facilitation of sustainable development. Game-based learning is used in learning activities involving the delivery of workshops that use Minecraft EducationÔ (Minecraft Education) as a learning platform. Students are immersed in a world developed by the author using Minecraft Education’s tools, containing a game setting designed to make them work together towards managing a construction company. Instructions and scenarios provided in class affect their gameplay. They are intended to induce students’ reflection on key legal principles, corporate governance concepts, and business phenomena they study as if these would apply to the in-game company to assess based on their experience how these would apply in the real world and what their impact would be.

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
Research Output Funding/no_not_funded
Subjects:
?? no - not fundedno ??
ID Code:
232713
Deposited By:
Deposited On:
22 Oct 2025 13:05
Refereed?:
Yes
Published?:
In Press
Last Modified:
22 Oct 2025 13:05