Investigating the Impact of Monetization on Children’s Experience With Mobile Games

Fitton, Dan and MacKenzie, Scott and Read, Janet C. (2024) Investigating the Impact of Monetization on Children’s Experience With Mobile Games. In: IDC '24 : Proceedings of the 23rd Annual ACM Interaction Design and Children Conference. ACM, New York, pp. 248-258. ISBN 9798400704420

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Abstract

Monetization is fundamental to “free-to-play” mobile games, typically in the form of advertising placed within gameplay. Monetization within digital games is linked to deceptive design, and other ethically dubious practices such as loot-boxes. However, it is unclear what impact monetization has on the overall player experience. This research measured the experience and player performance in an experimental “Pong”-style game in three conditions: no advertising, static-interstitial advertising, and video-advertising. A between-subjects study was carried out with 95 participants aged 9-11 years playing the game in one of the three conditions, then completing the FunQ questionnaire. Results showed that while the static-interstitial advertising condition had a negative impact on player experience and player performance the video-advertising condition did not. Findings were ‘reported back’ to a group of the original child participants, feedback gathered during this session showed that children understood the findings and were able to contribute both additional insights and ideas for future research.

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
Research Output Funding/no_not_funded
Subjects:
?? no - not fundedno ??
ID Code:
229351
Deposited By:
Deposited On:
12 May 2025 15:40
Refereed?:
Yes
Published?:
Published
Last Modified:
13 May 2025 00:00