Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

Wagner, Uta and Albrecht, Matthias and Jacobsen, Andreas Asferg and Wang, Haopeng and Gellersen, Hans and Pfeuffer, Ken (2024) Gaze, Wall, and Racket : Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 8 (ISS): 534. pp. 189-213.

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Abstract

Raypointing, the status-quo pointing technique for virtual reality, is challenging with many occluded and overlapping objects. In this work, we investigate how eye-tracking input can assist the gestural ray pointing in the disambiguation of targets in densely populated scenes. We explore the concept of Gaze + Plane, where the intersection between the user's gaze and a hand-controlled plane facilitates 3D position specification. In particular, two techniques are investigated: Gaze&Wall, which employs an indirect plane positioned in depth using a hand ray, and Gaze&Racket, featuring a hand-held and rotatable plane. In a first experiment, we reveal the speed-error trade-offs between Gaze + Plane techniques. In a second study, we compared the best techniques to newly designed gesture-only techniques, finding that Gaze&Wall is less error-prone and significantly faster. Our research has relevance for spatial interaction, specifically on advanced techniques for complex 3D tasks.

Item Type:
Journal Article
Journal or Publication Title:
Proceedings of the ACM on Human-Computer Interaction
Subjects:
?? complex 3d tasksdisambiguationeye-trackinggaze interactionobject selectionocclusion ??
ID Code:
225304
Deposited By:
Deposited On:
28 Oct 2024 09:45
Refereed?:
Yes
Published?:
Published
Last Modified:
28 Oct 2024 09:45