Snap, Pursuit and Gain : Virtual Reality Viewport Control by Gaze

Lee, Hock Siang and Weidner, Florian and Sidenmark, Ludwig and Gellersen, Hans (2024) Snap, Pursuit and Gain : Virtual Reality Viewport Control by Gaze. In: CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems :. ACM, USA. ISBN 9798400703300

[thumbnail of CHI2024: Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze]
Text (CHI2024: Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze)
_CHI2024_7_9_2023_Gaze_Panning_removed_changes_package_.pdf - Accepted Version
Available under License Creative Commons Attribution.

Download (1MB)

Abstract

Head-mounted displays let users explore virtual environments through a viewport that is coupled with head movement. In this work, we investigate gaze as an alternative modality for viewport control, enabling exploration of virtual worlds with less head movement. We designed three techniques that leverage gaze based on different eye movements: Dwell Snap for viewport rotation in discrete steps, Gaze Gain for amplified viewport rotation based on gaze angle, and Gaze Pursuit for central viewport alignment of gaze targets. All three techniques enable 360-degree viewport control through naturally coordinated eye and head movement. We evaluated the techniques in comparison with controller snap and head amplification baselines, for both coarse and precise viewport control, and found them to be as fast and accurate. We observed a high variance in performance which may be attributable to the different degrees to which humans tend to support gaze shifts with head movement.

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
Research Output Funding/yes_externally_funded
Subjects:
?? human-centered computinginteraction techniquesuser studiesvirtual realityyes - externally funded ??
ID Code:
215039
Deposited By:
Deposited On:
11 May 2024 14:20
Refereed?:
Yes
Published?:
Published
Last Modified:
14 Oct 2024 00:42