Ad-app-tive Illustration : Or, The Uses of Illustration

Elliott, Kamilla (2024) Ad-app-tive Illustration : Or, The Uses of Illustration. In: Adaptation and Illustration : Towards a Front-Line Approach: New Cartographie. Palgrave Studies in Adaptation and Visual Culture . Palgrave McMillan, Cham, pp. 117-137. ISBN 9783031321337

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Abstract

This chapter discusses how the interactive illustrations of Alice’s Adventures in Wonderland made possible by mobile software application technologies of the 2010s both depart from and continue the traditions of paper pop-up books, how they change the ways in which consumers engage with illustrated literature, the anxieties that these changes have produced, how they continue the rhetoric of earlier discourses regarding new media forms and technologies, and how designers and developers of Alice ad-app-tations also continue the rhetoric of earlier adaptation discourses amid new technologies. The chapter concludes by envisioning what new adaptation discourses such interactive apps enable. Apps discussed include Alice for the iPad (Atomic Antelope, 2010), Alice in New York (Atomic Antelope, 2011), Alice in Wonderland, Arthur Rackham (A1000castles, 2014) the Alice App (Emmanuel Paletz Corporation, 2015), Wonderland AR (Live Animations Corporation, 2017), and Alice in Wonderland AR Quest (Avatarico LLC, 2017).

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
Research Output Funding/no_not_funded
Subjects:
?? no - not fundednoarts and humanities(all) ??
ID Code:
214170
Deposited By:
Deposited On:
07 Feb 2024 14:50
Refereed?:
Yes
Published?:
Published
Last Modified:
11 Mar 2024 00:11