Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth.

Chatterjee, Krishnendu and Meggendorfer, Tobias and Saona, Raimundo and Svoboda, Jakub (2023) Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth. In: 34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023 :. Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms . Curran Associates, Inc., pp. 4590-4605. ISBN 9781611977554

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Abstract

Turn-based stochastic games (aka simple stochastic games) are two-player zero-sum games played on directed graphs with probabilistic transitions. The goal of player-max is to maximize the probability to reach a target state against the adversarial player-min. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class for which the existence of polynomial-time algorithm is a major open question. While randomized sub-exponential time algorithm exists, all known deterministic algorithms require exponential time in the worst-case. An important open question has been whether faster algorithms can be obtained parametrized by the treewidth of the game graph. Even deterministic sub-exponential time algorithm for constant treewidth turn-based stochastic games has remain elusive. In this work our main result is a deterministic algorithm to solve turn-based stochastic games that, given a game with n states, treewidth at most t, and the bit-complexity of the probabilistic transition function log D, has running time (Equation presented). In particular, our algorithm is quasi-polynomial time for games with constant or poly-logarithmic treewidth.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
213830
Deposited By:
Deposited On:
26 Feb 2024 14:40
Refereed?:
Yes
Published?:
Published
Last Modified:
16 Jul 2024 05:25