Using a Camera Phone as a Mixed-Reality Laser Cannon.

Chehimi, Fadi and Coulton, Paul and Edwards, Reuben (2008) Using a Camera Phone as a Mixed-Reality Laser Cannon. International Journal of Computer Games Technology, 2008. pp. 1-6. ISSN 1687-7055

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Abstract

Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres. In this paper, we present the design and implementation of a novel location-based game which allows us turn a camera phone into a mixed-reality laser cannon. The game uses specially designed coloured tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shoot-em-up (FPS) with innovative game interactions and play.

Item Type: Journal Article
Journal or Publication Title: International Journal of Computer Games Technology
Additional Information: Copyright © 2008 Fadi Chehimi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Uncontrolled Keywords: /dk/atira/pure/researchoutput/libraryofcongress/qa76
Subjects:
Departments: Faculty of Science and Technology > School of Computing & Communications
Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
Faculty of Science and Technology > Engineering
ID Code: 21164
Deposited By: Dr Paul Coulton
Deposited On: 18 Dec 2008 09:39
Refereed?: Yes
Published?: Published
Last Modified: 19 Aug 2019 00:21
URI: https://eprints.lancs.ac.uk/id/eprint/21164

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