Plug-and-play Physical Computing with Jacdac

Underwood, Lorraine and Finney, Joe and Ball, Thomas and Devine, James and Moskal, Michal and de Halleux, Peli and Hodges, Steve and Hartley, Kobi and Oppenheim, Matthew and D'amone, Gabriele and Gakure, David and Kos, Paul (2022) Plug-and-play Physical Computing with Jacdac. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6 (3): 110. 110:1-110:30. ISSN 2474-9567

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Abstract

Physical computing is becoming mainstream. More people than ever---from artists, makers and entrepreneurs to educators and students---are connecting microcontrollers with sensors and actuators to create new interactive devices. However, physical computing still presents many challenges and demands many skills, spanning electronics, low-level protocols, and software---road blocks that reduce participation. While USB has made connecting peripherals to a personal computing device (PC) trivial, USB components are expensive and require a PC to operate. This makes USB impractical for many physical computing scenarios where cost, size and low power operation are often important.

Item Type:
Journal Article
Journal or Publication Title:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Additional Information:
© ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6, 3, September 2022 http://doi.acm.org/10.1145/3550317
ID Code:
177700
Deposited By:
Deposited On:
17 Oct 2022 09:00
Refereed?:
Yes
Published?:
Published
Last Modified:
15 Oct 2024 23:24