Underwood, Lorraine and Finney, Joe and Ball, Thomas and Devine, James and Moskal, Michal and de Halleux, Peli and Hodges, Steve and Hartley, Kobi and Oppenheim, Matthew and D'amone, Gabriele and Gakure, David and Kos, Paul (2022) Plug-and-play Physical Computing with Jacdac. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6 (3): 110. 110:1-110:30. ISSN 2474-9567
Jacdac_19_07_2022.pdf - Accepted Version
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Abstract
Physical computing is becoming mainstream. More people than ever---from artists, makers and entrepreneurs to educators and students---are connecting microcontrollers with sensors and actuators to create new interactive devices. However, physical computing still presents many challenges and demands many skills, spanning electronics, low-level protocols, and software---road blocks that reduce participation. While USB has made connecting peripherals to a personal computing device (PC) trivial, USB components are expensive and require a PC to operate. This makes USB impractical for many physical computing scenarios where cost, size and low power operation are often important.