Using Design Fiction to Explore the Ethics of VR ‘In the Wild’

Green, David and Schofield, Guy and Hodge, James J.L. and Rose, Mandy and Cater, Kirsten and Bevan, Chris and Gray, Stuart Iain (2019) Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. In: TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video :. ACM, New York, pp. 293-299. ISBN 9781450360173

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Abstract

In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations framed around design fictions. Affordable head-mounted displays (HMDs) and accessible VR content are now within reach of large audiences, yet many of VR's most urgent challenges remain under-explored. In addition to the many known unknowns (e.g. how do we manage sensory conflicts and spatial limitations in VR?), there are many more unknown unknowns (e.g. what kinds of psychological, social and cultural impact will VR provoke?). By bringing together diverse scenarios from workshop participants, and bespoke design fictions created specifically to explore the ethics of VR, we will facilitate a rich discussion that will inform the development of three high-fidelity design fictions that will be used to explore the ethics of VR in future workshops, including one in Bristol, UK in November 2019, part of the Virtual Realities Immersive Documentary Encounters project.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
160582
Deposited By:
Deposited On:
01 Dec 2021 15:50
Refereed?:
Yes
Published?:
Published
Last Modified:
22 Nov 2023 01:22