Co-designing a physical to digital experience for an onboarding and blended learning platform

Lochrie, Mark and Dickinson, Andy and Matthys, Glenn and Baudouin, Onno and Gradinar, Adrian and Egglestone, Paul (2016) Co-designing a physical to digital experience for an onboarding and blended learning platform. In: Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children. Association for Computing Machinery, Inc, GBR, pp. 660-665. ISBN 9781450343138

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Abstract

'Children should learn to code', is a simple message that in recent years, has dominated the scene around the development of the computing and technology curriculum. A range of government, public, and privately funded initiatives have highlighted the value of introducing children to coding and computer science. Its role is the broader agenda of encouraging better engagement with Science, Technology, Engineering, Arts and Mathematics (STEAM). As a result of this increased focus, a number of products blending hardware, software, creative thinking and play have emerged onto the market. This paper introduces a codesign process of transforming a playful learning technology product, 'littleBits', into an online digital onboarding experience, to assist creative minds in understanding the technology.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
Copyright: Copyright 2017 Elsevier B.V., All rights reserved.
Uncontrolled Keywords:
/dk/atira/pure/subjectarea/asjc/1700/1709
Subjects:
ID Code:
154432
Deposited By:
Deposited On:
09 Jun 2021 16:00
Refereed?:
Yes
Published?:
Published
Last Modified:
10 Aug 2021 06:06