The Internet of Things Game : Revealing the Complexity of the IoT

Akmal, Haider Ali and Coulton, Paul (2020) The Internet of Things Game : Revealing the Complexity of the IoT. In: Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020) :. Digital Games Research Association - DiGRA, FIN.

[thumbnail of IoT Game FINAL_Submission]
Text (IoT Game FINAL_Submission)
FINAL_Submission.pdf - Accepted Version
Available under License Creative Commons Attribution-NoDerivs.

Download (657kB)
[thumbnail of Digra2020-Submitted]
Text (Digra2020-Submitted)
Digra2020_Draft04.docx - Submitted Version
Available under License Creative Commons Attribution-NonCommercial-NoDerivs.

Download (6MB)

Abstract

The Internet of Things (IoT) is a phenomenon wherein everyday objects are capable of interacting together through the Internet, producing complex interdependencies between human and non-human actants. However, much of this complexity is not legible to users of IoT and can produce concerns relating to areas such as privacy and security when the independent-but-interdependent motivations and perspectives of the actants are incongruent. To address this issue this paper presents The Internet of Things Board Game which has been designed such that its procedural rhetoric makes legible these independent-but-interdependent relationships and reveal how they manifest in the management of our security and privacy within IoT. The results of play-testing the game through multiple iterations highlight the valuable contribution games can play in revealing the ever-increasing complexity of relationships between the digital and the physical and the human and non-human.

Item Type:
Contribution in Book/Report/Proceedings
Subjects:
?? procedural rhetoricboard gameinternet of thingsgame designmore-than-human ??
ID Code:
142710
Deposited By:
Deposited On:
26 Mar 2020 14:20
Refereed?:
Yes
Published?:
Published
Last Modified:
25 Oct 2024 00:46