Exploring Gaze Interaction Design in Games:Playing with Vision

Ramirez Gomez, Argenis (2019) Exploring Gaze Interaction Design in Games:Playing with Vision. In: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play . ACM, New York, pp. 55-61. ISBN 9781450368711

[img]
Text (ChiPlay_Doctoral_Consortium (2))
ChiPlay_Doctoral_Consortium_2_.pdf - Accepted Version

Download (751kB)

Abstract

Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This research focuses on investigating new opportunities for gaze-enable game design moving away from sensing-based dynamics grounded in gaze pointing and consider a user-centred approach which has its starting point in visual capabilities and metaphors of looking. This approach will lead to the development of examples that illustrate novel and playful experiences that can be designed thinking about how the players see rather than where and what they look at. This research aims to contribute to the understanding of how to create playful gaze-based experiences by providing a design framework and inspire designers to engage in the conversation to shape the future of gaze interaction in play.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
© ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019 https://dl.acm.org/doi/10.1145/3341215.3356333
ID Code:
136919
Deposited By:
Deposited On:
25 Sep 2019 14:05
Refereed?:
Yes
Published?:
Published
Last Modified:
29 Sep 2020 06:35