Ramirez Gomez, Argenis (2019) Exploring Gaze Interaction Design in Games:Playing with Vision. In: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play . ACM, New York, pp. 55-61. ISBN 9781450368711
ChiPlay_Doctoral_Consortium_2_.pdf - Accepted Version
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Abstract
Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This research focuses on investigating new opportunities for gaze-enable game design moving away from sensing-based dynamics grounded in gaze pointing and consider a user-centred approach which has its starting point in visual capabilities and metaphors of looking. This approach will lead to the development of examples that illustrate novel and playful experiences that can be designed thinking about how the players see rather than where and what they look at. This research aims to contribute to the understanding of how to create playful gaze-based experiences by providing a design framework and inspire designers to engage in the conversation to shape the future of gaze interaction in play.