Gothic and Videogames:Playing with Fear in the Darkness

Stobbart, Dawn (2019) Gothic and Videogames:Playing with Fear in the Darkness. In: The Edinbugh Companion to Gothic and the Arts. Edinburgh Companions to Literature and the Humanities . Edinburgh University Press, Edinburgh, pp. 449-459. ISBN 9781474432351

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Abstract

Gothic and Gaming The Gothic, as Catherine Spooner asserts, has never been restricted to books (2007, p. 195), and it is not surprising that the Gothic is a source of much inspiration for new media; Gothic tropes and elements frequently appear in a variety of videogames, including Doom (id Software, 1993) as Fred Botting (2002) argues, and more recently, the Portal franchise (Valve, 2007-2011)which Ewan Kirkland considers to have a ‘distinctly Gothic theme and tone’ (2014). Gothicism can be seen in the settings, aesthetics, and narratives of many of the videogames released every year and Gothic characters are particularly suited to videogames—both as protagonists and enemies—with vampires, zombies, and ghosts found throughout the mediums history. Beginning with a brief history and overview of Gothic in videogames, the chapter goes on to ask how this medium enters into the Gothic tradition, and using a selection of examples, rather than being limited to a single case study, will provide an overview of the Gothic as it occurs across the medium. Videogames addressed will include the Doom franchise, Portal, the Silent Hill franchise, the Resident Evil franchise, Alan Wake, and Mad Max.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
136576
Deposited By:
Deposited On:
10 Sep 2019 15:25
Refereed?:
No
Published?:
Published
Last Modified:
12 Sep 2023 02:49