SuperVision:Playing with Gaze Aversion and Peripheral Vision

Ramirez Gomez, Argenis and Gellersen, Hans (2019) SuperVision:Playing with Gaze Aversion and Peripheral Vision. In: CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, New York. ISBN 9781450359702

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Abstract

In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce" playing with peripheral vision". We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.

Item Type:
Contribution in Book/Report/Proceedings
Additional Information:
© ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300703
ID Code:
133629
Deposited By:
Deposited On:
14 May 2019 08:05
Refereed?:
Yes
Published?:
Published
Last Modified:
25 Sep 2020 05:48