Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications

McCaffery, D. and Finney, J. (2005) Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. In: 4th International Workshop on Distributed Event-Based Systems (DEBS 2005), 1900-01-01. (Unpublished)

Full text not available from this repository.
Item Type:
Contribution to Conference (Other)
Journal or Publication Title:
4th International Workshop on Distributed Event-Based Systems (DEBS 2005)
Uncontrolled Keywords:
/dk/atira/pure/researchoutput/libraryofcongress/qa75
Subjects:
?? CS_EPRINT_ID1145 CS_UID1QA75 ELECTRONIC COMPUTERS. COMPUTER SCIENCE ??
ID Code:
12674
Deposited By:
Deposited On:
07 Jul 2011 14:53
Refereed?:
No
Published?:
Unpublished
Last Modified:
19 Sep 2023 03:44