Playful Research Fiction:A Fictional Conference

Kirman, Ben and Lindley, Joseph Galen and Blythe, Mark and Coulton, Paul and Lawson, Sean and Linehan, Conor and Maxwell, Deborah and O'Hara, D and Sturdee, Miriam and Thomas, Vanessa (2018) Playful Research Fiction:A Fictional Conference. In: Funology 2. Human-Computer Interaction Series . Springer, pp. 157-173. ISBN 9783319682129

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Abstract

Fiction has long been important to Human-Computer Interaction (HCI) research and practice. Through familiar tools such as personas, scenarios and role-play, fictions can support the exploration and communication of complex psychological, social and technical requirements between diverse collections of designers, developers and end-users. More recently, HCI and design research has embraced the development and evaluation of make-believe technologies as a way to speculate and study the possible future effects of technological innovation, since it enables us to unpack and understand the implications of technology that does not yet exist. In this chapter we explore the weird relationship between fiction and technology research through the lens of a fictional conference, a playful project that gathered ideas about fiction in research through fictional research, and explore the fluid relationship between the real and unreal in HCI.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
126667
Deposited By:
Deposited On:
01 Aug 2018 08:44
Refereed?:
Yes
Published?:
Published
Last Modified:
19 Jul 2020 00:02