Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me

Gilleade, Kiel and Dix, Alan and Allanson, Jen (2005) Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: DiGRA 2005: Changing Views – Worlds in Play., 1900-01-01.

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Abstract

In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.

Item Type: Contribution to Conference (Paper)
Journal or Publication Title: DiGRA 2005: Changing Views – Worlds in Play.
Uncontrolled Keywords: /dk/atira/pure/researchoutput/libraryofcongress/qa75
Subjects:
Departments: Faculty of Science and Technology > School of Computing & Communications
ID Code: 12587
Deposited By: ep_importer_comp
Deposited On: 15 Oct 2009 13:43
Refereed?: No
Published?: Published
Last Modified: 17 Aug 2019 23:57
URI: https://eprints.lancs.ac.uk/id/eprint/12587

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