Real tournament - mobile context aware gaming for the next generation

Wu, Maomao and Mitchell, Keith and McCaffery, Duncan and Finney, Joseph and Friday, Adrian (2004) Real tournament - mobile context aware gaming for the next generation. Electronic Library, 22 (1). pp. 55-64. ISSN 0264-0473

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Abstract

With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.

Item Type:
Journal Article
Journal or Publication Title:
Electronic Library
Uncontrolled Keywords:
/dk/atira/pure/subjectarea/asjc/3300/3309
Subjects:
?? multimediamobile communication systemsresearch resultsinteractive videointeractive programming cs_eprint_idlibrary and information sciencescomputer science applicationsqa75 electronic computers. computer science ??
ID Code:
12403
Deposited By:
Deposited On:
14 May 2008 13:55
Refereed?:
Yes
Published?:
Published
Last Modified:
15 Jul 2024 09:25