Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click

Gellersen, Hans and Schmidt, Albrecht and Beigl, Michael and Thate, O. (2000) Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click. In: In International Workshop on Interactive Applications of Mobile Computing, 1900-01-01.

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Abstract

Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircraft repair or military applications. If the user is moving while using the wearable some restriction for the user interface apply. In this paper we present some of these restrictions and suggest a wearable user interface taking these findings into account. 1 Introduction The term "Wearable Computer" is used for a wide range of personal technologies, such as watches and mobile phones with enhanced

Item Type:
Contribution to Conference (Paper)
Journal or Publication Title:
In International Workshop on Interactive Applications of Mobile Computing
Uncontrolled Keywords:
/dk/atira/pure/researchoutput/libraryofcongress/qa75
Subjects:
?? cs_eprint_id355 cs_uid1qa75 electronic computers. computer science ??
ID Code:
11892
Deposited By:
Deposited On:
25 Jun 2008 14:06
Refereed?:
Yes
Published?:
Published
Last Modified:
17 Nov 2024 00:57