Enabling emergent behaviour in location based games.

Lund, Kate and Lochrie, Mark and Coulton, Paul (2010) Enabling emergent behaviour in location based games. In: MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, Tampere, Finland, pp. 78-85. ISBN 978-1-4503-0011-7

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Abstract

In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching. The game presented in this paper utilises the motivations demonstrated amongst geocachers, such as exploration and discovery, alongside competitive game play in an attempt to enable a longitudinal study of such a gaming community. In this paper we present the design rational and results of initial users beta testing which indicate that user creativity could well be the key to unlocking the potential of location based games.

Item Type:
Contribution in Book/Report/Proceedings
Uncontrolled Keywords:
/dk/atira/pure/researchoutput/libraryofcongress/qa75
Subjects:
?? LOCATION BASED GAMESUSER GENERATED CONTENTEMERGENT BEHAVIOURGEOCACHINGMOBILECOMPUTING, COMMUNICATIONS AND ICTQA75 ELECTRONIC COMPUTERS. COMPUTER SCIENCE ??
ID Code:
53683
Deposited By:
Deposited On:
19 Apr 2012 08:08
Refereed?:
Yes
Published?:
Published
Last Modified:
21 Sep 2023 03:42