Jikan to Kukan : a hands-on musical experience in AI, games and art

Rossmann Martins, Georgia and Escarce Junior, Mário and Soriano Marcolino, Leandro (2016) Jikan to Kukan : a hands-on musical experience in AI, games and art. In: Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016) :. AAAI, pp. 4377-4388.

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Abstract

AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
81462
Deposited By:
Deposited On:
29 Sep 2016 10:50
Refereed?:
Yes
Published?:
Published
Last Modified:
23 Mar 2024 00:15